This blog
project has brought lots of surprises and benefits to me. It opened my eyes and
inspired me to think deeply, critically and technologically through reading my
group members’ insightful reflections and their comments on my posts. My group
members pointed out some areas I can change and need to work on more. For
example, they suggested me reflecting more on my teaching strategies.
I believe that
teachers play an important role in children’s learning. I will use effective
teaching strategies to promote children’s learning and development related to technology,
including encouragement, open-ended questions, prompts, demonstration and many
more suggested by Macnaughton & Williams (2009). For example, I will be
modeling and scaffolding children to use non digital equipment to solve
problems. I will ask children open-ended questions to promote their critical
thinking skills.
Besides, I
will set up a technology enriched and stimulating environment. For example, I
will think of the position of computers. In front of the computer, I will leave
enough space for at least two children, so that they could share and interact.
Also, other children could easily participate in the computer activity.
Moreover, my
team members also reminded me to nurture children to use technological devices
in a safe, ethical and appropriate way. I will implement that into my practice
through using role model, demonstrating and other strategies. I think if a
child used the computer in an inappropriate way, the computer would affect him/her
negatively, e.g. violence. I would correct children if they used sticks to hit
each other.
Furthermore,
teachers should consider avoiding sexism, racism, violence, stereotyping and
using for drill and skill activities (Chatel, 2005). I agree with that and I
will provide equal opportunities for all children to experience technology
related activities, including carpentering, cooking and etc. In addition, I
will be concerned with the benefits as well as possible harm of technology to
young children. For example, I will help children balance time spent on digital
devices and other play. Computer games cannot replace other non digital
technical activities, such as painting, drawing, play dough, reading, drama or
outdoor play.
Apart from
learning from feedbacks, I have also gained a lot of knowledge about both
digital and non-digital technologies and their significant roles in children’s
learning and development. Ministry of Education (1996)
explains, “To cope with
such changes, children need both the confidence to develop their own perspectives
and the capacity to continue acquiring new knowledge and skills” (p.18). I
think both digital and non-digital technologies are equally important and they
enhance children’s development in all domains. Technology improves children’s
social development. For example, children share technical tools with others and
they talk, take turns and help each other. During this time, children build
peer relationships and develop their communication skills. Additionally, they
also learn collaboration and pro-social behaviours (Brooker &
Siraj-Blatchford, 2002). Technology can also promote children’s emotional
development. The technical experiences can build up their self-confidence. For
example, children feel confident and joyful after completing a painting or computer
games. Technological activities contribute to the development of fine motor
skills and hand-eye co-ordination as well, e.g. practicing using scissors and
mouse. Moreover, technology provides children with various ways to explore the
world. The value and benefits of using technology in children’s learning and
development are a lot more, e.g. promoting children’s letter recognition,
mathematics, listening following instructions and problem solving skills. In a
word, technology is very important in children’s learning. Through technology,
children will learn to control, explore and understand their environment and
the vast fields of knowledge they will be encountering throughout their
schooling (Brooker, 2003).
References
Brooker, L., & Siraj-Blatchford, J. (2002). “Click on Miaow!”:
How children of three and four years experience the nursery computer. Contemporary Issues in Early Childhood, 3(2),
251-273.
Brooker, L. (2003). Integrating new technologies in UK classrooms:
Lessons for teachers from early years practitioners. Childhood education, 79(5), 261-267.
Chatel, R. G. (2005).
Computers use in preschool: Trixie gets a screen name. New England Reading Association Journal, 41(2), 49-52.
MacNaughton, G., &
Williams, G. (2004). Techniques for teaching
young children: Choices in theory and practice (2nd ed.). Frenchs
Forrest, Australia: Pearson Prentice Hall.
Ministry of Education.
(1996). Te Whāriki: He whāriki
mātauranga mo ngā mokopuna ö Aotearoa: Early childhood curriculum.
Wellington, New Zealand: Learning Media.
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